
The central lands
Teraven
The central surface continent, and the setting of Jun Kormun’s story in 935 AR. Roads, ports and known kingdoms coexist with northern places that surviving histories misunderstand.
Explore the map ↗LANDS, SEAS & LIVES
Surface continents, an ocean-spanning civilization and communities beneath the ground. Each is part of Seratin.

The central lands
The central surface continent, and the setting of Jun Kormun’s story in 935 AR. Roads, ports and known kingdoms coexist with northern places that surviving histories misunderstand.
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Across the western sea
The western continent. Its landscapes and settlements form the next stage of the Teraven trilogy, while Velis is the home of the seafaring adventurer Rhundalees.
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The northern country
The northern landmass changed profoundly by the Great Cold. Thalenor belongs to its warmer past; later journeys encounter the country left by centuries of change.
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The eastern continent
Ruthal lies east. Cold uplands, high tablelands, rifts, Deep Basins, dry southern country and wetlands give it a varied geography. Lott Undel’s journey explores one part of this larger land.
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The separated south
Formerly joined to the southern lands, Satharan separated in 2180 AA. Its ancient southern hub is central to Gates, set much earlier, in 200 AA.
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The world beneath the waves
Nera spans Seratin’s oceans. Neravel is its central city; six political regions send twenty-four representatives to the Council of Currents. The Nerathi breathe both air and water.
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Communities within the earth
Morvae is subterranean. Refugees established its permanent settlements in 835 AA within Urraketh-carved tunnels. Its nine principal pods preserve distinct communities and traditions.
Explore the map ↗THE VEIL & THE GATES
The Veil is an ancient natural interface. Its wounds existed before the Gates. The First People built the Gates to regulate those wounds; travel came later.
The Black Instrument was originally a handleless device, created in 501 BT to hold open the Gate. Its later adaptation into a sword belongs to another part of its history.
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RHUNDALEES · A STORY IN DEVELOPMENT
In 725 AR, Rhundalees sails the Sea Spirit from the world of Velis and Anashun into the Southern Sea. His story brings together sea travel, shore expeditions and ancient ruins.
His companion Brindle is a Talmiri, at home in the rigging and the sea. The ship’s brown wooden hull, three masts, purple-and-cream sails and longitudinal stabilizers give it a distinctive silhouette.
Established setting and characters; a complete manuscript is not included in this collection.
LIFE ACROSS SERATIN
Mounts, hunters, swimmers and flyers shape travel and daily life. Their habitats matter: the creatures of Morvae, for example, neither fly nor glide.
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